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Books with title Let the Games Begin!

  • Let the Games Begin!

    Jordan Quinn, Robert McPhillips

    Paperback (Little Simon, March 10, 2015)
    In this seventh chapter book in the fantastical Kingdom of Wrenly series, Clara sets out to prove that girls can be knights too.The diverse subjects of Wrenly have traveled far and wide to participate in the kingdom’s Grand Tournament. Dragons will fly, trolls will juggle, and knights will duel. But when a snobby squire declares that girls can’t be knights, it’s time for Clara to prove that she can do anything she sets her mind to! With easy-to-read language and illustrations on almost every page, The Kingdom of Wrenly chapter books are perfect for beginning readers.
    M
  • Let the Games Begin!

    Jordan Quinn, Robert McPhillips

    eBook (Little Simon, March 10, 2015)
    In this seventh chapter book in the fantastical Kingdom of Wrenly series, Clara sets out to prove that girls can be knights too.The diverse subjects of Wrenly have traveled far and wide to participate in the kingdom’s Grand Tournament. Dragons will fly, trolls will juggle, and knights will duel. But when a snobby squire declares that girls can’t be knights, it’s time for Clara to prove that she can do anything she sets her mind to! With easy-to-read language and illustrations on almost every page, The Kingdom of Wrenly chapter books are perfect for beginning readers.
  • Mega Man 1: Let the Games Begin

    Ian Flynn, Patrick "Spaz" Spaziante

    eBook (Archie Comics, Jan. 27, 2015)
    Mega Man is the hit new action-adventure series from Archie Comics!Dr. Light wanted to build a better tomorrow with his new Robot Masters, but the evil Dr. Wily reprogrammed them to take over the world! Now it's up to one little robot to save us all -- Mega Man!Don't miss the first heroic adventures of Rock, a simple helper robot who takes up the fight for the greater good! This volume contains Rock's transformation into Mega Man, his first battles with the Robot Masters, and his titanic clash with Dr. Wily!Mega Man Vol. 1 collects issues 1-4 of the Mega Man comic book.
  • Let the Games Begin!

    Jordan Quinn, Robert McPhillips

    Hardcover (Little Simon, March 10, 2015)
    In this seventh chapter book in the fantastical Kingdom of Wrenly series, Clara sets out to prove that girls can be knights too.The diverse subjects of Wrenly have traveled far and wide to participate in the kingdom’s Grand Tournament. Dragons will fly, trolls will juggle, and knights will duel. But when a snobby squire declares that girls can’t be knights, it’s time for Clara to prove that she can do anything she sets her mind to! With easy-to-read language and illustrations on almost every page, The Kingdom of Wrenly chapter books are perfect for beginning readers.
    M
  • Let the Games Begin!

    Maya Ajmera, Global Fund for Children (Organization), Michael Regan

    Paperback (Charlesbridge, Feb. 1, 2000)
    Hey, sports fans. . .name your game! LET THE GAMES BEGIN! takes readers around the world to discover kids playing all kinds of games. It brings the action to life, focusing on young athletes playing hard and dreaming big. Basketball in Turkey and Columbia. Swimming in the U.S. and the Philippines. No matter what language kids speak, or where they are from, the universal appeal of playing and competing is evident. Short chapters highlight teamwork, sportsmanship, competition, and other elements of playing sports that connect players all over the world.
    F
  • Mega Man 1: Let the Games Begin

    Ian Flynn, Pat Spaz Spaziante

    Paperback (Archie Comics, Sept. 27, 2011)
    Mega Man is the hit new action-adventure series from Archie Comics!Dr. Light wanted to build a better tomorrow with his new Robot Masters, but the evil Dr. Wily reprogrammed them to take over the world! Now it's up to one little robot to save us all -- Mega Man!Don't miss the first heroic adventures of Rock, a simple helper robot who takes up the fight for the greater good! This volume contains Rock's transformation into Mega Man, his first battles with the Robot Masters, and his titanic clash with Dr. Wily!Mega Man Vol. 1 collects issues 1-4 of the Mega Man comic book.
    W
  • Let The Games Begin!

    Jordan Quinn, Robert Mcphillips

    Library Binding (Turtleback, March 10, 2015)
    FOR USE IN SCHOOLS AND LIBRARIES ONLY. In this seventh chapter book in the fantastical Kingdom of Wrenly series, Clara sets out to prove that girls can be knights too. The diverse subjects of Wrenly have traveled far and wide to participate in the kingdom's Grand Tournament. Dragons will fly, trolls will juggle, and knights will duel. But when a snobby squire declares that girls can't be knights, it's time for Clara to prove that she can do anything she sets her mind to! With easy-to-read language and illustrations on almost every page, The Kingdom of Wrenly chapter books are perfect for beginning readers.
    M
  • Let the Games Begin!

    Maya Ajmera, Michael Regan, Global Fund for Children (Organization)

    Hardcover (Charlesbridge, Feb. 1, 2000)
    Hey, sports fans. . .name your game! LET THE GAMES BEGIN! takes readers around the world to discover kids playing all kinds of games. It brings the action to life, focusing on young athletes playing hard and dreaming big. Basketball in Turkey and Columbia. Swimming in the U.S. and the Philippines. No matter what language kids speak, or where they are from, the universal appeal of playing and competing is evident. Short chapters highlight teamwork, sportsmanship, competition, and other elements of playing sports that connect players all over the world.
    F
  • Let the Games Begin!

    Jordan Quinn

    Paperback (Little Simon, March 15, 1818)
    None
  • Let the Games Begin!

    Michael Regan, Shakti for Children, Maya Ajmera

    School & Library Binding (Turtleback Books: A Division of Sanval, March 16, 2000)
    None
  • Let the End Game Begin

    E.L. Topp

    Paperback (GamerPress, April 22, 2016)
    Help Max and Isobel crack codes, find hidden clues, and beat the game! Max and Isobel are gamers who love a challenge. So when Grandma Gert leaves behind a mystery to solve, they're both ready for the adventure. They'll need to stretch their memories, puzzle out clues, and think creatively if they want to unravel Grandma's final riddle. Can Max and Isobel figure out what Grandma's end game is - before time runs out? If you like Nancy Drew or Hardy Boys mysteries, check out what Max and Isobel are up against in Let the End Game Begin!
  • Miro the Hero - Let the Game Begin!

    N.J. Alariki

    eBook
    Miro the Hero talks about the adventures of Miro, Sarah and Tim. In this second book, the kids realize the importance of exercising!Little Miro has a very big imagination. He uses his imagination to go on the biggest adventures ever, but he doesn’t have to go alone. He always has Sarah and his imaginary friend Tim by his side.Sarah is Miro’s best friend. She is the best friend anyone could ever ask to have. She always joins Miro on all of his grand adventures and sticks by him every step of the way. She is funny and is always active. Tim is Miro’s imaginary friend. He resembles Miro, but he always wears a silver helmet. People can’t see him, but Sarah can. Any time Tim shows up, Miro and Sarah know they are in for a great adventure together.